^7Added packfile data/font-xolonium-rsync.pk3 (5 files) ^7Added packfile data/font-nimbussansl-rsync.pk3 (5 files) ^7userdir 1 = /home/./.xonotic/ (writable) ^7Current nice level is below the soft limit - cannot use niceness Tier 4 turrets are encountered in tier four planets, such as Ia and Nimath, they deal 20 hitpoints of damage per second, and mitigate 20 hitpoints of damage per shot you shoot, meaning that they cannot be damaged with an S22 Rapier, or a B-45 Compound rifle.^7Game is Xonotic using base gamedir data Tier 3 turrets are encountered in tier three planets, such as Askatar and Athnar, they deal 18 hitpoints of damage per second, and mitigate 11 hitpoints of damage per shot you shoot. Tier 2 turrets are encountered in tier two planets, such as Eridil and Hirath, they deal 14 hitpoints of damage per second, and mitigate 9 hitpoints of damage per shot you shoot. Tier 1 turrets are encountered in tier one planets, such as Bethyr, they deal 12 hitpoints of damage per second, and mitigate 7 hitpoints of damage per shot you shoot. Turrets deal no damage to authorized players.
Turrets have a large hitbox, they can be shot at the barrel, the neck, or even the base of the turret (this deals the most damage), and will cause an explosion when they are destroyed, this explosion kills any player within a certain radius around the turret, so punching it really isn't the best option. When a player is spotted by a turret, the turret spins passively quicker for around 1 minute, before returning to normal speed. Turrets will not spot you if you peek your head out, and in most cases wont spot you when you shoot at them. This makes turrets a good defense for bases and outposts with a command module.
Turrets cannot be picked up by non-authorized player unless EMP'd. Turrets can be hid from, behind walls, glass, and other modules. When this occurs, the turret will stop rotating and shoot at the player, causing immediate damage.
Turrets rotate passively around their turret slots, until a non-authorized player passes by. Turrets are classified by the color of the light they shine on surfaces when rotating, white being tier 1, blue being tier 2, red being tier 3, and yellow being tier 4. These turrets come in 4 tiers, each tier having higher damage per second and higher damage mitigation (armor). Trident Sentry-Guns are automated turrets that operate even whilst players are offline, protecting certain structures or bases that certain players do not have authorization to. Slots are marked by a grey background with 6 red lines protruding out of a center point on a 2D surface. Currently all turret slots in the game are compatible with "Trident" turrets. The "Trident AP" is an SDS automated anti-personnel weapon. Maximum capacity of 5 rounds.Īutomated Weaponry Trident' AP Sentry-Gun 8.20-S, used in the V22 Broadsword, and V22 Broadsword (Aegis Edition).8.15-S, used in the S22 Rapier and H115 Glaive.Fuse time of 5 seconds, with an area of effect (AOE) of 10 meters. Swordbreaker EMP Grenade: Electromagnetic pulse grenade that disables turrets for a few seconds, allowing them to be picked up.(dont put this in the grinder, believe me I tried) Flail AP Grenade: Explosion damage of 103 HP, a fuse time of 5 seconds, and an explosion radius of 6 meters.R15 Lance: 75 DPS, a rate of fire of 1 bullet per 1.666 seconds, with a range of 1000 meters.V22 Broadsword (Aegis Edition): 25 DPS, a rate of fire of 1 bullet per 0.119 seconds, with a range of 1000 meters.V22 Broadsword: 21 DPS, a rate of fire of 1 bullet per 0.1 seconds, with a range of 1000 meters.B-45 Compound: 20 DPS, a rate of fire of 1 bullet per 0.4 seconds, with a range of 1000 meters.H115 Glaive: 28 DPS, a rate of fire of 1 bullet per 0.55 seconds, with a range of 1000 meters.S22 Rapier: 16 damage per shot (DPS), a rate of fire of 1 bullet per 0.333 seconds, with a range of 1000 meters.Crowbar: 60 damage per hit, with a reach of 1.5 meters.